Bug fix: Syncing of player look direction is using up bandwidth unnecessarily (by Hoppip).Bug fix: Fixed third person model for Rattlesnake sniper rifle.Removed fix: Shotguns prioritize turret's weak spots (fixed in the base game).Removed fix: Shotguns prioritize dozer's face (fixed in the base game).Removed fix: ListenerHolder: 48: attempt to index field '_listeners' (a nil value) (fixed in the base game).Removed fix: Fixed 'The Red Button' achievement description (overkill and above) (fixed in the base game).Removed fix: Bug fix: Fixed third person model for Rattlesnake sniper rifle (fixed in the base game).Added fix: Fixed error strings in Side Jobs menu.Added fix: Fixed visible Gage Packages asset in Cursed Kill Room and No Mercy.Added fix: Fixed Stealth bonus applied to the new Safehouse.Added fix: Fixed wrong preplanning texture in briefing in Branchbank.Fixed fix: "Fixed 'Matrix with lasers' achievement getting unlocked after snipers have been killed" Fixed killing Marshal Marskman voided the achievement.Updated fix: "a"]:437: attempt to index local spread_values (a number value)" improved performance while shooting.Removed fix: Fixed error strings in Side Jobs menu (fixed in the base game).Added fix: Fixed an issue where achievement "Compact Confrontation" is tagged as a mask related achievement.Added fix: Escape: Cafe: Fixed an issue where one bag is not counted correctly.Added fix: Fixed wrong preplanning texture in briefing in Firestarter Day 3.Added fix: Fixed heists with day variations showing up as never played in Contract Broker.Added fix: No Mercy is not counted in "A Trip Down Memory Lane" Side Job.Added fix: Fixed "Minigundozer" and "Medicdozer" not counted in any related achievement, side job or trophy.Added fix: Hoxton Breakout Day 1: Removed unreachable Gage assignment package location.Added fix: Breakin' Feds: Fixed important Locke dialogues not playing when option "Mute contractor" is on.Improved option: Add kill game process support for Linux (by Timur13240).Managers.mission:remove_global_event_listener( "Your key") Managers.mission:add_global_event_listener( "Your key",, function (id) if id = "Achievement ID" then - Do something here end end) Added global event trigger for achievement tracking mods for fixed achievements that failed.Added "Distribution" and "Matchmaking protocol" to info dump.
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